Smart. Stylish. Addictive — we build games that stick.

MindLabz is a Yerevan-based studio crafting mobile and WebGL games in Unity. We blend clean design, tight code, and player‑first systems to create titles that people come back to.

Highlights

Unity experts with 8+ years of experience shipping polished mobile titles and browser experiences.

Unity Mobile WebGL C# UI/UX Optimization

Our Games

A mix of roguelite and casual gameplay — fast to pick up, satisfying to master.

Shape Wars — Trailer / Screens

Shape Wars

Arcade action with clean visuals and crunchy feedback. Built for short sessions and high replayability.

Downright Dungeon — WIP

Downright Dungeon

Mobile-friendly twist on tactical roguelites. Snappy runs, meaningful upgrades, and accessible depth.

WebGL Showcase

WebGL Showcase

Lightweight, interactive browser builds for pitches, marketing, and playtests — optimized for fast load.

Services

End‑to‑end Unity development for mobile and web.

Full‑Cycle Development

Concept → prototype → production → launch. We ship clean builds and smooth onboarding.

Casual & Roguelite

Accessible loops with depth. Procedural systems, meta progression, and retention‑driven design.

WebGL Experiences

Playable demos, browser games, and marketing builds — optimized for load time and compatibility.

Art & UI/UX

Stylized 2D/3D visuals, clean interfaces, and clear feedback — built for touch and readability.

Optimization

Memory & CPU profiling, asset pipelines, Addressables, and device performance tuning.

Live‑Ops & QA

Analytics hooks, A/B tests, balancing and economy tuning, and release QA across devices.

About MindLabz

Based in Yerevan, Armenia.

We’re a tight, veteran‑level team focused on building games that feel great from the first tap. Our specialty spans casual and roguelite systems, responsive controls, and production‑ready code. We keep scope realistic, polish high, and communication crisp.

Need a prototype, a vertical slice, or a full launch? We can own the entire pipeline or integrate with your team — from design and art to engineering, optimization, and live‑ops.

Contact

Let’s build something players will remember.

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